I don't wish to distract the team from preparations for tomorrow's interview at Cabinet Office, but the wonders of automated ego search alerted me to interest in the Open Innovation Exchange from online community guru Howard Rheingold. Interviewed at the Terra Nova blog, which explore virtual worlds like Second Life, Howard picked up on an item I wrote about the e-learning game. He says:
The link in question contain details of a workshop methodology for eLearning, Web 2.0, and Games as MUD maps, that I would recommend reading. (Intro from the blog post)
"This is the story of how I began to discover the way Web 2.0 may change learning for college students, the three journeys involved in building online systems, and why a workshop game may be a mud map. Oh, and how the Open Innovation Exchange model may be the way to tie a lot of these things together."
I don't have insight knowledge about learning in 3D spaces or Second Life for that matter but think that the methodology sounds like an interesting experiment to carry out but TN community members with more expertise might have insights to share on the subject?
I'm not sure whether Howard is mainly interested in workshop games as a way to design virtual worlds, running a game in Second Life, or running an Open Innovation Exchange in Second Life. I think it is probably the latter, since most of the interview is about the nature of collaboration in virtual and other environments. You can find Howard at the Cooperation Commons. I see Howard is in Facebook so I've popped in a friend request and message.
Anyway, if we get a question tomorrow about the potential for a virtual innovation exchange we'll be ready for it ... with some potential collaborators I hope.
Technorati Tags: cooperation, innovation, openinex, secondlife
David
Should we wait to see if the "real" IE bid is successful before looking at a Second World one ?
If it wins, I would fully support a real world IE for that section of the community who like using the web, and considering a Second Life one for children / youngsters and others who are better engaged with the Second World.
The next issue is how to design an IE for that section of the community who do not have the Web. At the GC Exhibition, William Heath and colleagues were running the public office project ( a great idea )
www.thepublicoffice.org.uk
However people were commenting that the really needy public service user often does not have access to the internet. How do we reach them if we folks are talking about Web 2.0 and Second Life ?
Posted by: Alex Stobart | June 14, 2007 at 03:45 PM
Quite agree Alex. Just getting carried away with the headline as usual.
In our interview we did put a lot of emphasis on not-online, and your point about how service users may be involved is crucial.
Posted by: David Wilcox | June 14, 2007 at 03:55 PM